March 28th, 2009

Owl

Mating Round 6--CLOSED

Ah, sorry, I should have done all of this yesterday. >.>;  Bronze and Brown dragons are allowed to chase Varahath.

Rules: 

1. Only adult dragons can rise and chase, obviously. :)
2. Only one dragon can rise in the same mating round; she cannot mate twice in a row. (Unless there's no other available golds.)
3. Only gold dragons can rise to mate. Bronzes and browns can chase them. Bronzes SHOULD be a lot more likely to catch the queen than browns, but...
4. The owner of the female chooses who catches her dragon, so she has the final say. The owner can also have a say in how many/what eggs are in the clutch, if they wish, but has no control over who the hatchlings Impress.
4. Gold-Bronze matings can produce any color, Gold-Brown matings cannot produce queen eggs and have fewer bronzes, but more browns.
5. Golds participate in Threadfall, but are a little less likely to die, since little Thread gets through to them. Greens are assumed to chew firestone and fight Thread directly, which prevents them from mating to clutch.

Your Name:
Rider's Name:
Dragon Name:
Dragon's Color:
Owl

Clutching Round 6--CLOSED

New to Pern? Go here.
First time at Whiterock? Get an overview of how it works.

I know, this was supposed to be up yesterday. I haven't heard anything from Cy yet, so I can't say how many eggs there are or if there's a queen egg right now, but you can go ahead and start sending candidates. If I don't hear anything from Cy by tomorrow, I'll pick a winner randomly.  Bronze Firenth was the winner of this chase. The generator seems to like large clutches, cause there's 22 eggs this time around, though no queen egg, sadly.

Parents: Gold Ryninth, ridden by Mauo & Bronze Firenth, ridden by S'fyr
There are 22 eggs, no queen egg

1. The quiz can help your chances of getting the color you want, but the final result is still a matter of chance. Please don't whine or ask to redo it if you get something other than you wanted.
2. You may send up to two candidates to a single clutch, but there's no limit for your total number of dragons. Please complete a new form for each candidate. (Different Name/Gender/Quiz thing for each candidate. I don't mind if they're both on the same post).
3. There's no limit to the total number of candidates accepted for a clutch, so if it ends up more candidates than eggs, your character may not Impress. Better luck next time.
4. Any candidates who don't Impress would have to be submitted again to the next clutch, but there's no limit to how many times they can stand.
5. In general, girls Impress gold and green, boys Impress blue, brown, and bronze. Male-female and female-male pairings are rare but possible, depending on availability of suitable candidates and the dragons' own quirky personalities. :P Sexuality doesn't enter into it.
6. You are allowed to name your dragons after they impress, but they must end in -th like all all Pernese dragons.
7. Dragons are not considered adults until a full cycle has been completed and the next clutch has hatched.
8. The only information I need for your candidate is name, gender and quiz answers. Dragons come with their color and a personality trait or quirk. You need never develop the characters beyond this, but embellish them however you want. There may be a roleplay area if anyone's interested.

Reply to this post and fill out the following form:

Your Name:
Candidate's Name:
Future Rider Name, if Male:
Gender:
Fill out the following quiz. Just a simple, 'a', 'b', 'c', is required, but feel free to elaborate if you want.
Assume there's an extra anwer, 'Other' if you're not satisfied with the given answers. :)

1. What color do you particularly want to Impress?
a. Gold
b. Bronze
c. Brown
d. Blue
e. Green
f. Doesn't matter, I'll take anything!

2. Any colors you DO NOT want to get?
a. Gold
b. Bronze
c. Brown
d. Blue
e. Green
f. Nope, I'm fine with any of them

3. Extrovert or Introvert?
a. I love to gossip and be around people and show off.
b. Yeah, for the most part, I'm pretty extroverted.
c. I like being part of a crowd, but not the center of attention.
d. Friends are nice, but I like plenty of time to myself as well.
e. Ugh, just go away.

4. Nervous about the Hatching?
a. Are you kidding? I'll be the first one on the sands.
b. I'm getting a little jittery and impatient.
c. I just want to get it over with already.
d. I don't care, I probably won't Impress anyway.
e. Wow, it's almost time for the Hatching already? I barely noticed the time passing by.
f. Those dragons can take as long as they want to hatch, I'll be right against the wall when they do, anyway.
g. Huh? What Hatching?

5. Are you a leader, or a follower?
a. Sorry, I'm uh...allergic to responsibilty.
b. I don't think I'd like being in charge. I'd rather just keep my head down and do what I'm told.
c. I could lead if I had to, but I'm more comfortable taking orders than giving them.
d. I'd be a great leader!
e. Get in line, peons! I'm in charge here...What do you mean, I'm not even a dragonrider yet?

6. Someone played a mean-spirited prank on another candidate. What do you do?
a. Snicker quietly to myself, glad that my plan worked perfectly.
b. Feel a little guilty about how they took it, but still congratulate myself on a job well done.
c. Okay, I didn't actually do it, but I still feel a bit guilty for laughing.
d. Laugh my head off and congratulate whoever did it.
e. Roll my eyes and studiously ignore the commotion.
f. Help the victim clean up the mess.
g. Dangit, whoever pranked me is going to get a fist in the face when I find them!
h. I may laugh it off now, but wait until you see my revenge...

7. Some of your friends dare you to go somewhere dangerous. What do you do?
a. I'm totally gonna win that bubbly pie/mark/useless trinket, no problem!
b. Of course not...What? I'm not scared...look, I'll go right in there while you scaredy-cats stay here...oh crap.
c. I'd dare them right back. All or none!
d. Yeah right. I'm not stupid enough to throw myself into danger for some ridiculous contest.
e. But it's like...dark in there and stuff, right? Too scary for me.
f. Trick them into going instead, and then call the Candidate Master.

8. You find someone's stray pet canine. What do you do?
a. Hug it and feed it and love it and call it George!
b. Take care of it until I find its owner.
c. Maybe give it some food and water, but let it find its own way home.
d. Ignore it.
e. Get away from me, you mangy mutt!
f. Kick it.
Owl

Item Round 6--CLOSED

Look, I added two new items! I'm going to add cats, dogs, and horses, too, I swear. I need to draw some pics of them that don't look horrendous, first.

Points and Items
Rules:

Once Threadfall ends and your points have been tallied up, the Item round begins and you can actually buy stuff. Some items give you bonuses in Threadfall, others are pets or tattoes for your dragon. There are even some that will allow you to get back some things lost by dying riders.

1. Any character can benefit from an item bought with points earned by another of your dragons, even if that character is still a weyrling.
2. Points are detracted from your account as soon as they are used. Once a purchase is made, it can not be undone, so choose carefully.
3. Item benefits do not stack; if you buy a more powerful item with the same effect for the same character, the weaker item will be effectively erased.
4. The equipment (reusable items) cannot be traded or removed from the rider once attached, except by using the Forgery Tools. One-use items are not attached to any rider until the Threadfall round starts. Items, including the one-use numbweed, can only be attached to a single character at a time.
5. You can only attach one item from a certain effect group to the same character, but that character can have any number of items of different effect groups attached, unless stated otherwise. (i.e. A rider can only have one type of Fire/Flamestone, switching from one to the other would erase the effects of the former.) Effect groups, for example, are: (Normal or Good) Fire/Flamestone; Safety Equipment (Safety/Wherhide straps); (Normal or Good) Numbweed.
The Cup of Klah and Lucky Charm items can be combined with any or all of the above.
6. When a character dies, any items attached to them are lost with them--but there is a way to get them back...
7. You can only buy items during the items round, which is right after a Threadfall round. A useable item (Namely, Inks and the Forgery Tools), as opposed to something that automatically bestows an effect on the owner, may be used at any time after you buy it.
8. A rider can only have a total of three fire lizards, cats, or dogs, or combination of those. Colors will be determined randomly.
9. When using inks, the colors can cover as much of the skin as you want, but please keep your design requests reasonable, for my sanity's sake (if not that of the artist tattooing said dragon XD). You can feel free to request whatever you want, but I may not be up to doing insanely intricate markings. It never hurts to ask, anyway. :)


Items
15p: Cup of Klah: Raises alertness and slightly increases chances of searing and dodging Thread. One use.
15p: Fire Lizard Egg: Will hatch soon after bought.
35p: Numbweed: Automatically heals 3 HP's worth of damage when injured. One use.
35p: Lucky Charm: Raises chance of critical hits. Reusable.
35p: Firestone: Increased chance of successfully searing Thread. Reusable.
35p: Fellis Juice: Increases max HP by 3 points. One use.
50p: Safety Straps: Increases chances of dodging Thread. Reusable.
50p: Flamestone: Good chance to get +1 point for a successful searing. Tastes bad, though. Reusable.
50p: F. Ink: Fire-lizard-sized bottles of ink for tattooing your pets. One color per 50p.
50p: Extra Herdbeast: Boosts your dragon's energy, allowing it to last longer in battle. One extra turn, One use.
75p: Good Numbweed: Automatically heals 5 HP's worth of damage when injured. One use.
75p: Good Firestone: Good chance of successfully searing Thread. Reusable.
75p: Wherhide Straps: Drastically increases chances of dodging Thread. Reusable.
100p: Good Flamestone: Good chance to get +1 point for a successful searing. Still tastes terrible. Reusable.
100p: Ink: White, Black, Blue, Bronze, Brown, Gold, Green, Red, Orange, Purple--Dragon-sized packages of ink for tattooing dragons. One color per 100p.
200p: Rider's Will Forgery Tools: Allows you to buy back items from deceased riders for 50% of the original cost. One use per week (during Clutch, Hatching, and Mating rounds).
500p: Between Rescue: Resurrect a dead rider. Once per character.

Your Name:
Item:
Who will recieve it (if applicable)?:

For inks--What markings do you want, where, and in what color(s)?