May 25th, 2009

Owl

Item Round 21--CLOSED

Points and Items
Rules:

Once Threadfall ends and your points have been tallied up, the Item round begins and you can actually buy stuff. Some items give you bonuses in Threadfall, others are pets or tattoos for your dragon. There are even some that will allow you to get back some things lost by dying riders.

1. Any character can benefit from an item bought with points earned by another of your dragons, even if that character is still a weyrling.
2. Points are detracted from your account as soon as they are used. Once a purchase is made, it can not be undone, so choose carefully.
3. Item benefits do not stack; if you buy a more powerful item with the same effect for the same character, the weaker item will be effectively erased.
4. The equipment (reusable items) cannot be traded or removed from the rider once attached, except by using the Forgery Tools. One-use items are not attached to any rider until the Threadfall round starts. Items, including the one-use numbweed, can only be attached to a single character at a time.
5. You can only attach one item from a certain effect group to the same character, but that character can have any number of items of different effect groups attached, unless stated otherwise. (i.e. A rider can only have one type of Fire/Flamestone, switching from one to the other would erase the effects of the former.) Effect groups, for example, are: (Normal or Good) Fire/Flamestone; Safety Equipment (Safety/Wherhide straps); (Normal or Good) Numbweed.
The Cup of Klah and Lucky Charm items can be combined with any or all of the above.
6. When a character dies, any items attached to them are lost with them--but there is a way to get them back...
7. You can only buy items during the items round, which is right after a Threadfall round. A useable item (Namely, Inks and the Forgery Tools), as opposed to something that automatically bestows an effect on the owner, may be used at any time after you buy it.
8. A rider can only have a total of three fire lizards, cats, or dogs, or combination of those. Colors will be determined randomly.
9. When using inks, the colors can cover as much of the skin as you want, but please keep your design requests reasonable, for my sanity's sake (if not that of the artist tattooing said dragon XD). You can feel free to request whatever you want, but I may not be up to doing insanely intricate markings. It never hurts to ask, anyway. :)
10. When requesting colors for felines, canines, and runnerbeasts, keep in mind that they must be realistic, including eye colors. Calicos and Tortoishells must be female.


Items
15p: Cup of Klah: Raises alertness and slightly increases chances of searing and dodging Thread. One use.
15p: Fire Lizard Egg: Will hatch soon after bought.
25p: Kitten: A pet for your rider/weyrling. Color is chosen randomly.
25p: Puppy: A pet for your rider/weyrling. Three breeds--Terrier, Hound, Spitz (Wolfish). Color is chosen randomly.
35p: Feline Breeder: Pay a bit more and you can have the pick of the litter. (Request specific colors and patterns.)
35p: Canine Breeder: Pay a bit more and you can have the pick of the litter. (Request specific colors and patterns).
35p: Numbweed: Automatically heals 3 HP's worth of damage when injured. One use.
35p: Lucky Charm: Raises chance of critical hits. Reusable.
35p: Firestone: Increased chance of successfully searing Thread. Reusable.
35p: Fellis Juice: Increases max HP by 3 points. One use.
50p: Safety Straps: Increases chances of dodging Thread. Reusable.
50p: Flamestone: Good chance to get +1 point for a successful searing. Tastes bad, though. Reusable.
50p: F. Ink: Fire-lizard-sized bottles of ink for tattooing your pets. One color per 50p.
50p: Extra Herdbeast: Boosts your dragon's energy, allowing it to last longer in battle. One extra turn, One use.
75p: Good Numbweed: Automatically heals 5 HP's worth of damage when injured. One use.
75p: Good Firestone: Good chance of successfully searing Thread. Reusable.
75p: Wherhide Straps: Drastically increases chances of dodging Thread. Reusable.
100p: Good Flamestone: Good chance to get +1 point for a successful searing. Still tastes terrible. Reusable.
100p: Ink: White, Black, Blue, Bronze, Brown, Gold, Green, Red, Orange, Purple--Dragon-sized packages of ink for tattooing dragons. One color per 100p.
150p: Rider's Will Forgery Tools: Allows you to buy back items from deceased riders for 50% of the original cost. One use per week (during Clutch, Hatching, and Mating rounds).
350p: Between Rescue: Resurrect a dead rider. Once per character.

Your Name:
Item:
Who will receive it (if applicable)?:

For inks--What markings do you want, where, and in what color(s)?
Owl

Threadfighting Round 23--CLOSED

A Threadfall round lasts five (real) days, and the following Item round lasts for two. A Threadfall can start at any time, and they can overlap. After the round is announced, characters have four days to announce their intention to fly. On the fifth day the actual Fall itself takes place, and a series of random dice rolls decides how your character does.
Each character begins with a set amount of HP at the beginning of the fall, injuries sustained fighting Thread cause this number to go down. If it reaches zero, the character dies. If they survive, all HP is refilled at the end of the Fall. Each time a dragon successfully destroys a piece of Thread, they win a point. 'hits' can occur for particularly large clumps destroyed, which earn more points than normal. This is, again, randomly determined. Threads which injure or even kill a rider still earn the owner points.

I use an online dice roller (Actually I'm using random.org now) and a chart with hits, misses, and injuries to decide outcomes.
Each color of dragon has different abilities in battle against Thread.

Golds 10 HP: Only roll three times--no modifiers

Bronzes 15 HP: Roll 7 times--no modifiers

Browns 10 HP: Roll 5 times--for each success, 25 % chance +1 point

Blues 10 HP: Roll 5 times--50% chance of rerolling a miss.

Greens 8 HP: Roll 3 times--for each success, flip a 'coin'. Extra points are doubled for each 'heads'.

1. People will die in Threadfall. Deal with it. There's nothing keeping you from getting as many dragons as you want. Enough points will eventually allow you to redeem items belonging to a deceased rider for a fraction of the original price and even allow you to bring a dead rider back to life.
2. Dragons don't /have/ to fight Thread and, therefore, possibly die, but they won't be able to earn any points.
3. All adult dragons can participate in Threadfall. Golds don't get many chances to destroy Thread, but they're less likely to die as a result. The other colors fight Thread directly, earning more points, and have a higher chance of being injured and killed.
5. There's an overall limit of 15 adult dragons who can participate in a single Threadfall round, though it may be run with less than that. Weyrlings are also limited to a total of 15. Dragons are accepted on a first-come, first-serve basis. There are no other limits, though eventually, there will probably be a limit on dragons per person.
6. A single dragon cannot be entered in more than one Threadfall round at a time. If s/he's already signed up for round 6 and round 7 opens before that one's been flown, that dragon will have to wait until round 6 has finished, if there are any spots left open by then. This includes Weyrlings.
7. Your characters can only die if you have two or more adult dragons.
8. Weyrlings are allowed to participate in Threadfall, by supplying the adult dragons with extra firestone. Weyrlings are less likely to get hit, but when they are scored, they tend to have more serious injuries than the experianced riders. They'll have two chances to earn points--of course, they could always miss, in which case, they're out of luck. :P Weyrlings cannot use any items they may have attached.

Wings are organized into three different levels: Level 1 is the highest, it's easier to score points, but you may take more damage. Level 2 is the mid-level, it's pretty much average. Level 3 is the lowest, there is less thread, so there'll fewer points and fewer injuries. (Both of which will manifest as a higher number of misses rather than a different number of rolls.) Any rider can fly on any level.

On to the form!

Adults Form
Your Name:
Rider/Dragon Name:
Dragon Color
:
Which Wing Level will they fly in? (1 high, 2 middle, 3 low)
Do they have any items/equipment to be used this round?


Weyrling Form
Your Name:
Rider/Dragon Name:
Dragon Color: