June 5th, 2009

Owl

Clutching Round 13--CLOSED

Five clutches without a queen egg, now there's one in practically every clutch. *rolls eyes* Sorry, I'm not letting any more queens hatch for a while. XD

New to Pern? Go here.
First time at Whiterock? Get an overview of how it works.


Parents: Gold Ryninth, ridden by Mauo & Bronze Valianth, ridden by D'ali
18, no queen egg

1. The quiz can help your chances of getting the color you want, but the final result is still a matter of chance. Please don't whine or ask to redo it if you get something other than you wanted.
2. You may send up to two candidates to a single clutch, but there's no limit for your total number of dragons. Please complete a new form for each candidate. (Different Name/Gender/Quiz thing for each candidate. I don't mind if they're both on the same post).
3. There's no limit to the total number of candidates accepted for a clutch, so if it ends up more candidates than eggs, your character may not Impress. Better luck next time.
4. Any candidates who don't Impress would have to be submitted again to the next clutch, but there's no limit to how many times they can stand.
5. In general, girls Impress gold and green, boys Impress blue, brown, and bronze. Male-female and female-male pairings are rare but possible, depending on availability of suitable candidates and the dragons' own quirky personalities. :P Sexuality doesn't enter into it.
6. You are allowed to name your dragons after they impress, but they must end in -th like all all Pernese dragons.
7. Dragons are not considered adults until a full cycle has been completed, three weeks after their hatching; the rider list contains information about what clutch they hatched from and whether they are considered adults or weyrlings--this will be updated as soon as possible after the Hatching is posted.
8. The only information I need for your candidate is name, gender and quiz answers. Dragons come with their color and a personality trait or quirk. You need never develop the characters beyond this, but embellish them however you want. There may be a roleplay area if anyone's interested.
--If you're going to use Shard's Candidate Generator, would you mind expanding on your answer a bit when you have one of the alternate responses? It gets a bit difficult to judge with what basically amounts to a blank answer.

Reply to this post and fill out the following form:

Your Name:
Candidate's Name:
Future Rider Name, if Male:
Gender:
Fill out the following quiz. Just a simple, 'a', 'b', 'c', is required, but feel free to elaborate if you want.
Assume there's an extra answer, 'Other' if you're not satisfied with the given answers. :)

1. What color do you particularly want to Impress?
a. Gold
b. Bronze
c. Brown
d. Blue
e. Green
f. Doesn't matter, I'll take anything!

2. Any colors you DO NOT want to get?
a. Gold
b. Bronze
c. Brown
d. Blue
e. Green
f. Nope, I'm fine with any of them

3. Extrovert or Introvert?
a. I love to gossip and be around people and show off.
b. Yeah, for the most part, I'm pretty extroverted.
c. I like being part of a crowd, but not the center of attention.
d. Friends are nice, but I like plenty of time to myself as well.
e. Ugh, just go away.

4. Nervous about the Hatching?
a. Are you kidding? I'll be the first one on the sands.
b. I'm getting a little jittery and impatient.
c. I just want to get it over with already.
d. I don't care, I probably won't Impress anyway.
e. Wow, it's almost time for the Hatching already? I barely noticed the time passing by.
f. Those dragons can take as long as they want to hatch, I'll be right against the wall when they do, anyway.
g. Huh? What Hatching?

5. Are you a leader, or a follower?
a. Sorry, I'm uh...allergic to responsibility.
b. I don't think I'd like being in charge. I'd rather just keep my head down and do what I'm told.
c. I could lead if I had to, but I'm more comfortable taking orders than giving them.
d. I'd be a great leader!
e. Get in line, peons! I'm in charge here...What do you mean, I'm not even a dragonrider yet?

6. Someone played a mean-spirited prank on another candidate. What do you do?
a. Snicker quietly to myself, glad that my plan worked perfectly.
b. Feel a little guilty about how they took it, but still congratulate myself on a job well done.
c. Okay, I didn't actually do it, but I still feel a bit guilty for laughing.
d. Laugh my head off and congratulate whoever did it.
e. Roll my eyes and studiously ignore the commotion.
f. Help the victim clean up the mess.
g. Dangit, whoever pranked me is going to get a fist in the face when I find them!
h. I may laugh it off now, but wait until you see my revenge...

7. Some of your friends dare you to go somewhere dangerous. What do you do?
a. I'm totally gonna win that bubbly pie/mark/useless trinket, no problem!
b. Of course not...What? I'm not scared...look, I'll go right in there while you scaredy-cats stay here...oh crap.
c. I'd dare them right back. All or none!
d. Yeah right. I'm not stupid enough to throw myself into danger for some ridiculous contest.
e. But it's like...dark in there and stuff, right? Too scary for me.
f. Trick them into going instead, and then call the Candidate Master.

8. You find someone's stray pet canine. What do you do?
a. Hug it and feed it and love it and call it George!
b. Take care of it until I find its owner.
c. Maybe give it some food and water, but let it find its own way home.
d. Ignore it.
e. Get away from me, you mangy mutt!
f. Kick it.
Owl

Weekly Poll--#6

Last week was another tie, so I'm going with "double or nothing" falls every so often. Actually I think part of the reason there haven't been many deaths is because so many people are on the lower levels. XD I'll work it out over the next few days. 

Now this week's poll: I am nosy and cannot think of anything else to ask about this week. XD So: How did you find Whiterock Weyr? (If you have any comments, questions, or issues about the game, please, speak up!

Poll #1411646 Weekly Poll #6

How did you find out about Whiterock Weyr?

The Nexus Forum.
3(27.3%)
The Darkling Dawn Yahoo Group.
2(18.2%)
The Meta of Pern LJ Community.
1(9.1%)
Heard it from a friend.
4(36.4%)
Other.
1(9.1%)


Owl

Threadfighting Round 27--CLOSED

A Threadfall round lasts five (real) days, and the following Item round lasts for two. A Threadfall can start at any time, and they can overlap. After the round is announced, characters have four days to announce their intention to fly. On the fifth day the actual Fall itself takes place, and a series of random dice rolls decides how your character does.
Each character begins with a set amount of HP at the beginning of the fall, injuries sustained fighting Thread cause this number to go down. If it reaches zero, the character dies. If they survive, all HP is refilled at the end of the Fall. Each time a dragon successfully destroys a piece of Thread, they win a point. 'hits' can occur for particularly large clumps destroyed, which earn more points than normal. This is, again, randomly determined. Threads which injure or even kill a rider still earn the owner points.

I use an online dice roller (Actually I'm using random.org now) and a chart with hits, misses, and injuries to decide outcomes.
Each color of dragon has different abilities in battle against Thread.

Golds 10 HP: Only roll three times--no modifiers

Bronzes 15 HP: Roll 7 times--no modifiers

Browns 10 HP: Roll 5 times--for each success, 25 % chance +1 point

Blues 10 HP: Roll 5 times--50% chance of rerolling a miss.

Greens 8 HP: Roll 3 times--for each success, flip a 'coin'. Extra points are doubled for each 'heads'.

1. People will die in Threadfall. Deal with it. There's nothing keeping you from getting as many dragons as you want. Enough points will eventually allow you to redeem items belonging to a deceased rider for a fraction of the original price and even allow you to bring a dead rider back to life.
2. Dragons don't /have/ to fight Thread and, therefore, possibly die, but they won't be able to earn any points.
3. All adult dragons can participate in Threadfall. Golds don't get many chances to destroy Thread, but they're less likely to die as a result. The other colors fight Thread directly, earning more points, and have a higher chance of being injured and killed.
5. There's an overall limit of 15 adult dragons who can participate in a single Threadfall round, though it may be run with less than that. Weyrlings are also limited to a total of 15. Dragons are accepted on a first-come, first-serve basis. There are no other limits, though eventually, there will probably be a limit on dragons per person.
6. A single dragon cannot be entered in more than one Threadfall round at a time. If s/he's already signed up for round 6 and round 7 opens before that one's been flown, that dragon will have to wait until round 6 has finished, if there are any spots left open by then. This includes Weyrlings.
7. Your characters can only die if you have two or more adult dragons.
8. Weyrlings are allowed to participate in Threadfall, by supplying the adult dragons with extra firestone. Weyrlings are less likely to get hit, but when they are scored, they tend to have more serious injuries than the experienced riders. They'll have two chances to earn points--of course, they could always miss, in which case, they're out of luck. :P Weyrlings cannot use any items they may have attached.

9. There is not going to be a Pass-Interval system, simply because it would take too long, however...The dragons will not last forever--once they've reached their 30th Cycle (Which is 60 years old, in character!), the threadfalls will become more dangerous for them, and if they reach 35 Cycles (70 years old) they will be forcibly retired from threadfall (or clutching, if it's a gold). Once retired, the Forgery Tools can be used to redeem their items as if they had died, but they cannot be brought back with the Between Rescue. Honestly, getting a dragon through to retirement takes about two years of real time, so you don't have to worry about losing your dragons anytime soon. Think of it as the pair dying of old age after a long and fulfilling life. :)

Wings are organized into three different levels: Level 1 is the highest, it's easier to score points, but you may take more damage. Level 2 is the mid-level, it's pretty much average. Level 3 is the lowest, there is less thread, so there'll fewer points and fewer injuries. (Both of which will manifest as a higher number of misses rather than a different number of rolls.) Any rider can fly on any level.


Adults Form
Your Name:
Rider/Dragon Name:
Dragon Color
:
Which Wing Level will they fly in? (1 high, 2 middle, 3 low)
Do they have any items/equipment to be used this round?


Weyrling Form
Your Name:
Rider/Dragon Name:
Dragon Color
: